Arts
Video Games
テレビゲームてれびげーむterebi gēmuFrom the arcade to the console in every living room
Japan shaped the video game as a global medium: Space Invaders, Pac-Man, Super Mario, Zelda, Pokémon, Final Fantasy and the PlayStation all came from Japanese companies. Nintendo, Sony, Sega, Capcom, Square Enix, Bandai Namco and Konami remain among the industry's leading names.
Japan's game industry grew out of toys, amusement machines and electronics. In the 1970s companies that made coin-operated entertainment turned to video: Taito's Space Invaders (1978) caused a boom in Japanese game centres, and Namco's Pac-Man (1980) became a worldwide icon. In 1983 Nintendo launched the Family Computer (Famicom), which, as the Nintendo Entertainment System, revived the American home console market after the crash of 1983.
From the mid-1980s to the early 2000s Japanese companies dominated both hardware and software. Their games created characters known worldwide, established genres such as the platformer, the Japanese role-playing game, the fighting game and survival horror, and gave rise to recognisable designers and composers. Games are also deeply woven into daily life in Japan, from arcades and handhelds on commuter trains to mobile games.
Nintendo
Nintendo was founded in Kyoto in 1889 by Yamauchi Fusajirō as a maker of hanafuda playing cards. It moved into toys and then electronic games, and Miyamoto Shigeru's Donkey Kong (1981) introduced the character later called Mario. Super Mario Bros. (1985) and The Legend of Zelda (1986) set standards for game design, the Game Boy (1989) made handheld gaming mass entertainment, and Pokémon (1996), developed by Game Freak, grew into one of the largest media franchises in the world.
Nintendo's strategy of new ways to play, such as the dual screens of the DS (2004), the motion controls of the Wii (2006) and the hybrid Switch (2017), succeeded by the Switch 2 in 2025, broadened the audience beyond traditional gamers. The Nintendo Museum opened in 2024 in Uji, south of Kyoto, in a former factory where hanafuda and playing cards were made.
Super Mario
スーパーマリオSūpā MarioNintendo's mascot, created by Miyamoto Shigeru; Super Mario Bros. appeared in 1985.
- ポケモンPokemon
Pocket Monsters, launched on the Game Boy in 1996, followed by cards, anime and films.
- ニンテンドーミュージアムNintendō Myūjiamu
Museum of Nintendo's history in Uji, Kyoto Prefecture, opened in 2024.
Sony and Sega
Sony entered the market with the PlayStation in December 1994, using CDs and 3D graphics to attract older players and third-party studios. The PlayStation 2 (2000) became the best-selling home console of all time, and the series continued with further generations. Sony Interactive Entertainment moved its headquarters to California in 2016, while many of its studios remain in Japan.
Sega, known for its arcade machines, competed with Nintendo in the console wars of the late 1980s and 1990s with the Mega Drive (1988) and its fast mascot Sonic the Hedgehog (1991). After the Dreamcast (1998) Sega withdrew from console hardware in 2001 and became a software publisher; it merged with the pachinko maker Sammy in 2004.
PlayStation
プレイステーションPureisutēshonSony's console line since 1994.
Sonic the Hedgehog
ソニック・ザ・ヘッジホッグSonikku za HejjihogguSega's mascot since 1991.
Publishers and genres
Osaka-based Capcom created Street Fighter II (1991), which launched the fighting-game boom in arcades, Resident Evil (Biohazard in Japan, 1996), which defined survival horror, and the cooperative hunting series Monster Hunter. Enix's Dragon Quest (1986) and Square's Final Fantasy (1987) shaped the Japanese role-playing game; the two companies merged as Square Enix in 2003. Konami (Metal Gear, Silent Hill, Castlevania) and Bandai Namco, formed in 2005 from the toy maker Bandai and the game maker Namco (Pac-Man, Tekken), are other major names.
Many designers became known by name, among them Miyamoto Shigeru, Kojima Hideo of Metal Gear, Sakaguchi Hironobu of Final Fantasy and Horii Yūji of Dragon Quest, as did composers such as Kondō Kōji (Mario, Zelda), Sugiyama Kōichi (Dragon Quest) and Uematsu Nobuo (Final Fantasy), whose game music now fills concert halls.
- カプコンKapukon
Osaka publisher of Street Fighter, Resident Evil and Monster Hunter.
Dragon Quest
ドラゴンクエストDoragon KuesutoRole-playing series since 1986, designed by Horii Yūji with art by Toriyama Akira.
Final Fantasy
ファイナルファンタジーFainaru FantajīRole-playing series since 1987, now published by Square Enix.
Metal Gear
メタルギアMetaru GiaKonami's stealth-action series by Kojima Hideo, first released in 1987.
Games in Japanese culture
Game centres (gēsen) with crane games, rhythm games, photo booths and fighting-game cabinets are still found around stations and in districts such as Akihabara. Games cross over constantly with manga, anime, toys and music, and franchises such as Pokémon or Dragon Quest are part of shared childhood memory across generations. Since the 2010s mobile games have become the largest segment of the domestic market.
The annual Tokyo Game Show at Makuhari Messe in Chiba is one of the world's largest game fairs. Game music, pixel art and design are increasingly treated as cultural heritage, and archives and university research centres collect early games and hardware.
- ゲームセンターgēmu sentā
Arcade halls, often multi-storey, with crane games, rhythm games and purikura booths.
- 東京ゲームショウTōkyō Gēmu Shō
Game fair organised by CESA since 1996, held at Makuhari Messe in Chiba since 1997.
Timeline
1889
Nintendo is founded in Kyoto as a hanafuda card maker.
1978
Taito's Space Invaders starts the arcade boom.
1983
Nintendo releases the Famicom in Japan.
1986
Dragon Quest and The Legend of Zelda are released.
1994
Sony launches the PlayStation.
1996
Pokémon Red and Green appear; the first Tokyo Game Show is held.
2001
Sega withdraws from console hardware.
2017
Nintendo launches the Switch.
Frequently asked questions
Why is Japan so important in video games?
Japanese companies created many of the medium's defining games and characters, dominated console hardware from the mid-1980s and established genres such as the platformer, the Japanese RPG and the fighting game.
Was Nintendo always a video game company?
No. Nintendo was founded in Kyoto in 1889 to make hanafuda playing cards and later made toys before turning to electronic games in the 1970s.
Where can visitors experience game culture in Japan?
Akihabara in Tokyo and Den Den Town in Osaka have game centres and retro game shops, Nintendo and Pokémon Center stores are found in major cities, and the Nintendo Museum is in Uji near Kyoto.
Do game centres still exist in Japan?
Yes. Their number has fallen, but multi-storey arcades with crane games, rhythm games and photo booths remain common in city centres.
Related
Sources
- 1.任天堂 (opens in a new tab) — Nintendo Co., Ltd.
- 2.Sony Interactive Entertainment (opens in a new tab) — Sony Interactive Entertainment
- 3.セガサミーホールディングス (opens in a new tab) — Sega Sammy Holdings
- 4.カプコン (opens in a new tab) — Capcom Co., Ltd.
- 5.スクウェア・エニックス・ホールディングス (opens in a new tab) — Square Enix Holdings
- 6.コンピュータエンターテインメント協会 (opens in a new tab) — Computer Entertainment Supplier's Association (CESA)